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Swiss Hotel room

The view out of a hotel room on to a big mountain covered in a large forest.

The final image.

The final image.

The Idea.
Rought Layout of the scene, helps to get more ideas and keeps me on track.

The Idea.
Rought Layout of the scene, helps to get more ideas and keeps me on track.

Detailed Mountain.
Added more details to the mountain and optimized the topology.

Detailed Mountain.
Added more details to the mountain and optimized the topology.

Detailed Room.
Added my assets and details.
The curtains were physically generated using blenders cloth simulation.

Detailed Room.
Added my assets and details.
The curtains were physically generated using blenders cloth simulation.

Material Mountain.
The material masks used to texture the mountains snowy tops and rocky sides were procedually generated.
Rendered in Eevee

Material Mountain.
The material masks used to texture the mountains snowy tops and rocky sides were procedually generated.
Rendered in Eevee

Material Room.
All, but the Rose Poster, materials were generated Procedually to save on RAM and get more controllable results.
The Rose is an old render of mine that I have never published.
Rendered in Eevee

Material Room.
All, but the Rose Poster, materials were generated Procedually to save on RAM and get more controllable results.
The Rose is an old render of mine that I have never published.
Rendered in Eevee

Rendered Mountain.
The RAW render output of the mountain layer. Due to the forest being alpha planes, I had far lower render times and RAM usages.
128 Samples, 5 Minutes to render!

Rendered Mountain.
The RAW render output of the mountain layer. Due to the forest being alpha planes, I had far lower render times and RAM usages.
128 Samples, 5 Minutes to render!

Rendered Room.
The RAW render output of the room layer. Due to the way it was lit it had a lot of noise that could not be reduced by the denoiser without creating unappealing artifacts.
1024 Samples, 20 Minutes to render!

Rendered Room.
The RAW render output of the room layer. Due to the way it was lit it had a lot of noise that could not be reduced by the denoiser without creating unappealing artifacts.
1024 Samples, 20 Minutes to render!

The Final image.
Using Blenders internal compositer i combined the 3 layers. Room over Mountain over Envrionment. To have more controll I rendered the Envrionment layer seperatly. Additionally I added some visual effects to enhance the warm feeling.

The Final image.
Using Blenders internal compositer i combined the 3 layers. Room over Mountain over Envrionment. To have more controll I rendered the Envrionment layer seperatly. Additionally I added some visual effects to enhance the warm feeling.